Oregon Trail Legs

There are 5 main legs of the Oregon Trail that covers the journeys between the biggest Forts. Each leg has multiple locations, and between each location are multiple stops which includes hunting locations, campsites, fishing holes, etc. At first each stop will be marked with a ? but after your first encounter with the stop, they will be marked on the map.


When getting ready to go on the next part of the journey, click Travel Here. In the next window are the trails you can choose to travel along. You can also choose Rations levels and Pace levels. Changing the Pace levels will change the estimated arrival days on the left.


Rations

  • Filling

    • 4lbs. per character per day

    • Keeps Morale from decreasing

  • Meager

    • 3lbs. per character per day

    • Morale decrease -1 per day

  • Bare Bones

    • 2lbs. per character per day

    • Morale decrease -1 per day.


Pace

  • Steady

    • Slowest pace that keeps Stamina from decreasing

  • Strenuous

  • Grueling



Leg 1 of 5: The Great Plains

*2 river crossings*


Independence

This is the beginning of the Oregon Trail and where you will buy your wagon plus the supplies you will need to begin. Below are the common menus and options available at Independence and other major stops on the trail:

  • TALK MENU

    • People with quests in the Talk area are marked by a scroll

    • Some people in the Talk area might give or need items. Some might also suggest an activity. The rest will share stories or give advice. Here are people you can talk to in Independence:

      • Douglas (start of the Star Crossed Lovers Quest)

      • Moses Harris (from the Prologue)

      • Amos

      • Miles Hendricks

      • Town Resident

  • TRADE MENU

    • Trade Supplies

      • You can trade with other people at most stops. Choose the ‘Trade Supplies’ option to see what is being offered. If you find an item you want or need, select the person with it. You will see the items and the amounts the person is willing to trade for. Choose the Haggle option to see if an agreement for a trade of less items will happen. Characters with the Charming trait most often get an agreement and get the lowest amount of items agreed to. After that, the Character with the highest Wit level will have the higher chance of an agreement and a portion of requested items lowered. If the trader rejects the request, no change of requested items will change. Choose the Reconsider option to return to the previous menu

    • Sell Pelts

      • Can sell any pelts gained from hunting in amounts of 1, 3, or 5. Can haggle to gain a larger monetary amount. Charming trait and higher Wit can increase the chance of more money. Not available at all locations.

    • Sell Fish

      • Can sell any pelts gained from hunting in amounts of 5, 25, 50, or All. Can haggle to gain a larger monetary amount. Charming trait and higher Wit can increase the chance of more money. Not available at all locations.

  • STORE MENU

    • Where supplies can be bought with money. Prices for items increase the further along the trail you travel, and not all items will be available in all stores. Also allows you to organize items in the wagon. See Store section for more details on items.

  • SERVICES MENU

    • At the major stops (the forts), there will be a Services area where you can use money for three services: Barber, Doctor, and Blacksmith.

      • Barber

        • Increases Hygiene

        • Hygiene helps prevent illness

        • Price for first character is $5 then increases to $7 then $11

        • Fills Hygiene

        • Costs $5 for the first person, $7 for the second person, $11 for the third person, and $15 for the fourth person.

      • Physician

        • Increases Health

        • Will refill Health

        • Can increase Health spots lost

        • Price for restoring Health spots $30

        • Refill one Health spot for $10

        • Refill two Health spot for $15

        • Cures illness and injury. Can fill Health (though it is cheaper to use Medicine or Herbs).

        • Restore 1 Health for $10

        • Restore 2 Health for $15

        • Treat Injury/Illness for $30


      • Blacksmith

        • Increase Wagon Condition

        • Price

        • Repairs wagon damage

        • Repair 1 damage for $5

        • Repair 1 damage for $7

        • Fully repair all damage for $15

        • Repair only damaged body sections for $5

        • Repair only exposed sections for $10

  • REST MENU

    • Resting restores Stamina and reduces Illness and Injury duration by 3 days. It consumes food.

    • Resting at major settlements and forts can take place in lodgings for greater comfort

      • Price $2 per person per night with no food consumed.

  • DEPART MENU

    • This takes you to the map for the leg of the trip your team is on and shows the main stops along the way. Select the next stop highlighted and the Route map opens. Here you decide the route the team will take, each locale with its own theme, such as hunting, camping, etc. You can also choose the Rations and Pace of the team. It states the estimated arrival at the stop depending on the selected Pace. There are also goals that offer rewards when met. 

Kansas River Crossing

“A popular river crossing, the first challenge for any westward-bound party. Pelts can be useful for sealing the wagon before crossing.”

Typically shallow and slow

  • 78 miles from Independence

  • 5 stop choices

  • First river crossing


Menus and options at Kansas River Crossing

  • Talk

    • Albert

    • Amy

    • Ferry Operator (explains how river crossings happen)

      • About crossing the river

      • Explanation of different ways to cross a river

      • About himself

      • About the bridge

      • Talk to someone else

    • Aunt Rebecca Sims

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

    • Rest for 1 night, consume food from supplies, gain Stamina

  • Cross

    • Ford the river

      • Ford and continue 

      • Repair wagon 

      • Seal wagon 0/3

        • Use 1 pelt

        • Use 3 pelts

      • Rest and wait for conditions to improve 

      • Help

      • Reconsider

    • Caulk the wagon 

      • Caulk the wagon and cross the river 

      • Repair wagon 

      • Seal wagon 

        • Use 1 pelt

        • Use 3 pelts

      • Rest and wait for conditions to improve 

      • Help

      • Reconsider

    • Use the Ferry

      • Pay ($5 per person and per oxen)

      • Haggle

      • Reconsider



Big Blue River

“Derived from the Kansas People’s name - Great Blue Earth River - it’s a significant ford for any wagon party.”

  • Second river crossing

  • 56 miles from Kansas River Crossing

  • 2 stop choices 

  • No Ferry


Menus and options at Big Blue River Crossing

  • Talk

    • Laura

    • Big Louie

    • Marnie Stewart

    • Party Leader

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Cross

    • Ford the river

      • Ford and continue

      • Repair wagon

      • Seal wagon 0/5

        • Use 1 pelt

        • Use 3 pelts

        • Use 5 pelts

      • Rest and wait for conditions to improve

      • Help

      • Reconsider

    • Caulk the wagon

      • Repair wagon 

      • Seal wagon 0/5

        • Use 1 pelt

        • Use 3 pelts

        • Use 5 pelts

      • Rest and wait for conditions to improve

      • Help

      • Reconsider



Alcove Springs

“A fresh-water spring joins with a waterfall to create a picturesque location for respite.”

  • 42 miles from Big Blue River

  • 2 stop choices

  • Is a fresh water spring


Menus and options at Alcove Springs

  • Talk

    • Ava

      • From the —— Quest

    • Frank

      • He encourages the team to carve their names in the rocks. Increases Morale.

    • Richard

    • Susan

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Depart


Fort Kearny

“The first fort on the trail, Fort Kearny offers a safe respite, services, and a chance to resupply stores.”

  • 176 miles from Alcove Springs

  • ___ stop choices

  • 1 character can have all Stats +6


Menus and options at Fort Kearny

  • Talk 

    • Harold (___ Quest)

      • Ava’s father. He is upset she has left and wants her to stay away from Douglas.

    • William Thomas (____ Quest)

      • An inventor looking for investors for his “prairie schooners”, a wagon with a sail.

    • Jane (____ Quest)

      • The woman whose wagon was broken down on the approach to Fort Kearney.

      • Big Louie

      • Fort Scout

      • Fort Soldier

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Store

  • Services

    • Barber

    • Doctor

    • Blacksmith

  • Rest

    • Rest 

    • Seek lodging for $8 

  • Depart



Leg 2 of 5: The Rugged Prairies

*No river crossings*


Fort Kearny

See above


Julesburg 

(Option 1 from Fort Kearny, connects to Courthouse Rock)

“A busy way station for westward-bound emigrants, and a popular location to trade goods with the local people.”

  • 155 miles from Fort Kearny

  • 10 stop choices

  • Does not offer all services


Menus and options at Julesburg

  • Talk

    • Bank Agent (___ Quest)

      • This is the investor that Samuel Peppard and William Thomas hope will invest in their respective wagons.

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Store

  • Services

    • Barber

    • Doctor

    • Blacksmith

  • Rest

  • Depart



Courthouse Rock 

(Option 2 from Fort Kearny)

“A pair of sandstone outcrops resembling the ruins of an ancient castle or courthouse.”

  • 120 miles from Fort Kearny

  • 10 stop choices from Fort Kearny

  • 92 miles from Julesburg

  • 5 stop choices from Julesburg


Menus and options at Courthouse Rock

  • Talk

    • James

    • Julia

    • Richard

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Depart


Chimney Rock

“A tall sandstone rock formation that can be seen for miles around. A notable landmark of the westward migration.”

  • 50 miles from Courthouse Rock

  • 2 stop choices


Menus and options at Chimney Rock

  • Talk

    • Alonzo Delano

    • Aunt Rebecca Sims

    • Celinda Hines

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Depart



Fort Laramie

“Constructed at the confluence of two rivers, near a natural ford, Fort Laramie offers respite and supplies for emigrants.”

  • 75 miles from Chimney Rock

  • 6 stop choices

  • 1 character can restore all stats to +6


Menus and options at Fort Laramie

  • Talk

    • Lewis Southworth (___ Quest) 

      • A fiddler looking for a chance to start a music group

    • Albert

    • Julia

    • Cloud Bull

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Store

  • Services

    • Barber

    • Doctor

    • Blacksmith

  • Rest

    • Rest

    • Seek lodging for $8 

  • Depart


Leg 3 of 5: The High Desert

*2 river crossings (chose only 1 to cross)*


Fort Laramie

See above


Independence Rock

“Hoping to reach the rock before Independence Day, many emigrants carved their names into the rock face in celebration.”

  • 158 miles from Fort Laramie

  • 10 stop choices


Menus and options at Independence Rock

  • Talk

    • Ava (___ Quest)

    • Jane (____ Quest)

    • Albert

      • Suggests the team carves their names onto Independence Rock +1 Party Morale

        • Carve name

        • Talk to someone else

    • Aunt Rebecca Sims

    • Big Louie

    • Young Man

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Depart




Parting of the Ways 

(Here you can chose to go north or south)

“An otherwise uninteresting stretch of land, this location splits the trail between the Sublette Cutoff and the trail to Fort Bridger.”

  • 143 miles from Independence Rock

  • 10 stop choices


Menus and options at Parting of the Ways

  • Talk

    • Alfred

    • Benjamin

    • Catherin

    • Red Bird

    • Mormon Traveler

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Depart


Green River (North)

“The largest and most dangerous river crossing on the Oregon Trail, the Green River offers little respite.”

  • 66 miles from Parting of the Ways

  • 2 stop choices


Menus and options at Green River (north)

  • Talk

    • Young Man

    • Ferry Operator

    • Big Louie

    • Ninezih 

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Cross

    • Ford the River 0/10

    • Caulk the wagon 0/10

    • Use the ferry

      • $5 per person/ox


Green River (South)

“The largest and most dangerous river on the Oregon Trail, the Green River offers little respite.”

  • 59 miles from Parting of the Ways

  • 2 stop choices


Menus and options at Green River (south)

  • Talk

    • Young Man

      • His family didn’t buy enough food in Independence and are forced to eat very small portions. Your team can help him.

        • Offer 25lb. Meat

        • Offer 1 Medicine

        • Offer 1 Herbal Remedy

        • Talk to someone else

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Cross

    • Ford the River

    • Caulk the wagon

    • Use the ferry

      • $5 per person/ox



Fort Bridger 

“Built by mountain man Jim Bridger, a small fort dedicated to supporting the westward migration.”

(by way of Green River south)

  • 58 miles from Green River (south)

  • 2 stop choices


Menus and options at Fort Bridger

  • Talk

    • George Bush 

      • Receive +75 flour

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Store

  • Services

    • Barber

    • Doctor

    • Blacksmith

  • Rest

  • Depart



Soda Springs

“A natural spring of hot and bubbly water. Many travelers take the opportunity to wash their clothes or enjoy a drink.”

  • 127 miles from Green River (North)

  • 8 stop choices from Green River (North)

  • 140 miles from Fort Bridger

  • 10 stop choices from Fort Bridger


Menus and options at Soda Springs

  • Talk

    • Charles (who suggests the team tries the naturally carbonated spring water for +1 Morale)

    • Celinda Hines

    • Miles Hendricks

    • Young Man

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Depart


Fort Hall

“A popular trading post for mountain men, emigrants and Shoshone alike, built on the banks of the Snake River.”

  • 70 miles from Soda Springs

  • 5 stop choices

  • 1 character can have all stats +6


Menus and options at Fort Hall

  • Talk 

    • Aunt Rebecca Sims

    • Overlander

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Store

  • Services

    • Barber

    • Doctor

    • Blacksmith

  • Rest

  • Depart


Leg 4 of 5: The Snake River

*3 rivers crossings (1 north and 2 south)*


Fort Hall

See above


Three Island Lookout 

(Here you can go north or south)

“The final lookout over the Snake River before descending into the river valley.”

  • 152 miles from Fort Hall

  • 10 stop choices


Menus and options at Three Island Lookout

  • Talk 

    • Andrew

    • Ellen

    • George

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Depart


Three Island Crossing (north)

“A cluster of three islands creating a series of narrow channels to ford rather than a single large river.”

  • 50 miles from Three Island Lookout

  • 2 stop choices


Menus and options at Snake River Crossing #1

  • Talk

    • Big Louie

    • Frantic Wife

    • Overlander

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Cross

    • Ford the River (Not possible because too deep)

    • Caulk the Wagon (12 fur)



Snake River Crossing #1 (south)

“The largest tributary of the mighty Columbia, the Snake River valley offers a guiding hand on the journey west.”

  • 50 miles from Three Island Lookout

  • 2 stop choices


Menus and options at Snake River Crossing #1

  • Talk

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Cross

    • Ford the River (Not possible because too deep)

    • Caulk the Wagon (12 fur)


Snake River Crossing #2 (south)

“The Oregon Trail hugs the Snake River for a significant portion of the journey, allowing for ready access to water.”

  • 50 miles from Snake River Crossing #1

  • 2 stop choices


Menus and options at Snake River Crossing #2

  • Talk 

    • Salesman

Here is the Salesman who has the fiddle Lewis Southworth needs for his band. Below are the multiple options to try and get the cheapest price.

  • Ask about fiddle

    • Pay $100

    • Can you do better?

    • That’s ridiculous!

      • Pay $50

      • Can you do $30?

      • I’d prefer $20

        • Pay $40

        • Demand better (Here choose the team member with the highest Wit or the Charming trait)

          • Pay $30

          • Leave

      • It’s not worth $10!

    • Leave

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Cross

    • Ford the River

    • Caulk the Wagon


Fort Boise

“A fort built on the Snake River near the mouth of the Boise River. Known for its hospitality toward emigrants.”

  • 128 miles from Three Island Crossing

  • 10 stop choices from Three Island Crossing

  • 50 miles from Snake River Crossing #2

  • 2 stop choices from Snake River Crossing #2


Menus and options at Fort Boise

  • Talk 

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Store

  • Services

    • Barber

    • Doctor

    • Blacksmith

  • Rest

  • Depart


Leg 5 of 5: The Blue Mountains


Fort Boise

See above


Blue Mountains

“From a distance, the mountains are surrounded by a blue haze, the final major barrier for any west-bound emigrant.”

  • 197 miles from Fort Boise

  • 17 stop choices


Menus and options at the Blue Mountains

  • Talk

    • Jacob Hofsteader

    • Marnie Stewart

    • Overlander

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest

  • Depart


Fort Nez Perce

“On the east bank of the Columbia River, Fort Nez Perce offers travelers a chance to resupply before the final stretch.”

  • 117 miles from Blue Mountains

  • 8 stop choices


Menus and options at Fort Nez Perce

  • Talk

    • George

    • Joseph

    • Amy Witherspoon

    • Ollokwat

    • George Bush

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Store

  • Services

    • Barber

    • Doctor

    • Blacksmith

  • Rest

  • Depart


The Dalles 

(Here you can go to the Columbia River or overland on the toll road to Oregon City)

“Where the trail finally meets the banks of the Columbia River. Only the final difficult stretch lies ahead.”

  • 130 miles from Fort Nez Perce

  • 8 stop choices


Menus and options at The Dalles

  • Talk

    • Alexander

    • Amy Witherspoon

    • Toll Collector

  • Trade

    • Trade Supplies

    • Sell Pelts

    • Sell Fish

  • Rest 

  • Depart


Columbia River 

(This is the famous river journey to Oregon City and consists of directing the wagon on the water with no stops during that time. Arrive directly at Oregon City.)

“The mighty Columbia River flows past Oregon City, and offers a raft route for the final stretch.”

  • 25 miles from The Dalles

  • No stops


Menus and options at the Columbia River

  • Talk

    • Caroline

    • Frederic

    • Harriet

  • Trade

    • Trade supplies

    • Sell pelts

    • Sell fish

  • Depart


Oregon City 

This is the end of the game!

“Oregon City stands as the final destination on the trail, offering a new life and new opportunities for anyone who can make it.”

  • miles from the Columbia River

  • 2 stop choices from the Columbia River

  • 111 miles from The Dalles

  • Barlow Toll Road: $10 per person, $5 per oxen

  • 8 stop choices from The Dalles

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