There are 5 main legs of the Oregon Trail that covers the journeys between the biggest Forts. Each leg has multiple locations, and between each location are multiple stops which includes hunting locations, campsites, fishing holes, etc. At first each stop will be marked with a ? but after your first encounter with the stop, they will be marked on the map.
When getting ready to go on the next part of the journey, click Travel Here. In the next window are the trails you can choose to travel along. You can also choose Rations levels and Pace levels. Changing the Pace levels will change the estimated arrival days on the left.
Rations
Filling
4lbs. per character per day
Keeps Morale from decreasing
Meager
3lbs. per character per day
Morale decrease -1 per day
Bare Bones
2lbs. per character per day
Morale decrease -1 per day.
Pace
Steady
Slowest pace that keeps Stamina from decreasing
Strenuous
Grueling
Leg 1 of 5: The Great Plains
*2 river crossings*
Independence
This is the beginning of the Oregon Trail and where you will buy your wagon plus the supplies you will need to begin. Below are the common menus and options available at Independence and other major stops on the trail:
TALK MENU
People with quests in the Talk area are marked by a scroll
Some people in the Talk area might give or need items. Some might also suggest an activity. The rest will share stories or give advice. Here are people you can talk to in Independence:
Douglas (start of the Star Crossed Lovers Quest)
Moses Harris (from the Prologue)
Amos
Miles Hendricks
Town Resident
TRADE MENU
Trade Supplies
You can trade with other people at most stops. Choose the ‘Trade Supplies’ option to see what is being offered. If you find an item you want or need, select the person with it. You will see the items and the amounts the person is willing to trade for. Choose the Haggle option to see if an agreement for a trade of less items will happen. Characters with the Charming trait most often get an agreement and get the lowest amount of items agreed to. After that, the Character with the highest Wit level will have the higher chance of an agreement and a portion of requested items lowered. If the trader rejects the request, no change of requested items will change. Choose the Reconsider option to return to the previous menu
Sell Pelts
Can sell any pelts gained from hunting in amounts of 1, 3, or 5. Can haggle to gain a larger monetary amount. Charming trait and higher Wit can increase the chance of more money. Not available at all locations.
Sell Fish
Can sell any pelts gained from hunting in amounts of 5, 25, 50, or All. Can haggle to gain a larger monetary amount. Charming trait and higher Wit can increase the chance of more money. Not available at all locations.
STORE MENU
Where supplies can be bought with money. Prices for items increase the further along the trail you travel, and not all items will be available in all stores. Also allows you to organize items in the wagon. See Store section for more details on items.
SERVICES MENU
At the major stops (the forts), there will be a Services area where you can use money for three services: Barber, Doctor, and Blacksmith.
Barber
Increases Hygiene
Hygiene helps prevent illness
Price for first character is $5 then increases to $7 then $11
Fills Hygiene
Costs $5 for the first person, $7 for the second person, $11 for the third person, and $15 for the fourth person.
Physician
Increases Health
Will refill Health
Can increase Health spots lost
Price for restoring Health spots $30
Refill one Health spot for $10
Refill two Health spot for $15
Cures illness and injury. Can fill Health (though it is cheaper to use Medicine or Herbs).
Restore 1 Health for $10
Restore 2 Health for $15
Treat Injury/Illness for $30
Blacksmith
Increase Wagon Condition
Price
Repairs wagon damage
Repair 1 damage for $5
Repair 1 damage for $7
Fully repair all damage for $15
Repair only damaged body sections for $5
Repair only exposed sections for $10
REST MENU
Resting restores Stamina and reduces Illness and Injury duration by 3 days. It consumes food.
Resting at major settlements and forts can take place in lodgings for greater comfort
Price $2 per person per night with no food consumed.
DEPART MENU
This takes you to the map for the leg of the trip your team is on and shows the main stops along the way. Select the next stop highlighted and the Route map opens. Here you decide the route the team will take, each locale with its own theme, such as hunting, camping, etc. You can also choose the Rations and Pace of the team. It states the estimated arrival at the stop depending on the selected Pace. There are also goals that offer rewards when met.
Kansas River Crossing
“A popular river crossing, the first challenge for any westward-bound party. Pelts can be useful for sealing the wagon before crossing.”
Typically shallow and slow
78 miles from Independence
5 stop choices
First river crossing
Menus and options at Kansas River Crossing
Talk
Albert
Amy
Ferry Operator (explains how river crossings happen)
About crossing the river
Explanation of different ways to cross a river
About himself
About the bridge
Talk to someone else
Aunt Rebecca Sims
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Rest for 1 night, consume food from supplies, gain Stamina
Cross
Ford the river
Ford and continue
Repair wagon
Seal wagon 0/3
Use 1 pelt
Use 3 pelts
Rest and wait for conditions to improve
Help
Reconsider
Caulk the wagon
Caulk the wagon and cross the river
Repair wagon
Seal wagon
Use 1 pelt
Use 3 pelts
Rest and wait for conditions to improve
Help
Reconsider
Use the Ferry
Pay ($5 per person and per oxen)
Haggle
Reconsider
Big Blue River
“Derived from the Kansas People’s name - Great Blue Earth River - it’s a significant ford for any wagon party.”
Second river crossing
56 miles from Kansas River Crossing
2 stop choices
No Ferry
Menus and options at Big Blue River Crossing
Talk
Laura
Big Louie
Marnie Stewart
Party Leader
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Cross
Ford the river
Ford and continue
Repair wagon
Seal wagon 0/5
Use 1 pelt
Use 3 pelts
Use 5 pelts
Rest and wait for conditions to improve
Help
Reconsider
Caulk the wagon
Repair wagon
Seal wagon 0/5
Use 1 pelt
Use 3 pelts
Use 5 pelts
Rest and wait for conditions to improve
Help
Reconsider
Alcove Springs
“A fresh-water spring joins with a waterfall to create a picturesque location for respite.”
42 miles from Big Blue River
2 stop choices
Is a fresh water spring
Menus and options at Alcove Springs
Talk
Ava
From the —— Quest
Frank
He encourages the team to carve their names in the rocks. Increases Morale.
Richard
Susan
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Depart
Fort Kearny
“The first fort on the trail, Fort Kearny offers a safe respite, services, and a chance to resupply stores.”
176 miles from Alcove Springs
___ stop choices
1 character can have all Stats +6
Menus and options at Fort Kearny
Talk
Harold (___ Quest)
Ava’s father. He is upset she has left and wants her to stay away from Douglas.
William Thomas (____ Quest)
An inventor looking for investors for his “prairie schooners”, a wagon with a sail.
Jane (____ Quest)
The woman whose wagon was broken down on the approach to Fort Kearney.
Big Louie
Fort Scout
Fort Soldier
Trade
Trade Supplies
Sell Pelts
Sell Fish
Store
Services
Barber
Doctor
Blacksmith
Rest
Rest
Seek lodging for $8
Depart
Leg 2 of 5: The Rugged Prairies
*No river crossings*
Fort Kearny
See above
Julesburg
(Option 1 from Fort Kearny, connects to Courthouse Rock)
“A busy way station for westward-bound emigrants, and a popular location to trade goods with the local people.”
155 miles from Fort Kearny
10 stop choices
Does not offer all services
Menus and options at Julesburg
Talk
Bank Agent (___ Quest)
This is the investor that Samuel Peppard and William Thomas hope will invest in their respective wagons.
Trade
Trade Supplies
Sell Pelts
Sell Fish
Store
Services
Barber
Doctor
Blacksmith
Rest
Depart
Courthouse Rock
(Option 2 from Fort Kearny)
“A pair of sandstone outcrops resembling the ruins of an ancient castle or courthouse.”
120 miles from Fort Kearny
10 stop choices from Fort Kearny
92 miles from Julesburg
5 stop choices from Julesburg
Menus and options at Courthouse Rock
Talk
James
Julia
Richard
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Depart
Chimney Rock
“A tall sandstone rock formation that can be seen for miles around. A notable landmark of the westward migration.”
50 miles from Courthouse Rock
2 stop choices
Menus and options at Chimney Rock
Talk
Alonzo Delano
Aunt Rebecca Sims
Celinda Hines
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Depart
Fort Laramie
“Constructed at the confluence of two rivers, near a natural ford, Fort Laramie offers respite and supplies for emigrants.”
75 miles from Chimney Rock
6 stop choices
1 character can restore all stats to +6
Menus and options at Fort Laramie
Talk
Lewis Southworth (___ Quest)
A fiddler looking for a chance to start a music group
Albert
Julia
Cloud Bull
Trade
Trade Supplies
Sell Pelts
Sell Fish
Store
Services
Barber
Doctor
Blacksmith
Rest
Rest
Seek lodging for $8
Depart
Leg 3 of 5: The High Desert
*2 river crossings (chose only 1 to cross)*
Fort Laramie
See above
Independence Rock
“Hoping to reach the rock before Independence Day, many emigrants carved their names into the rock face in celebration.”
158 miles from Fort Laramie
10 stop choices
Menus and options at Independence Rock
Talk
Ava (___ Quest)
Jane (____ Quest)
Albert
Suggests the team carves their names onto Independence Rock +1 Party Morale
Carve name
Talk to someone else
Aunt Rebecca Sims
Big Louie
Young Man
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Depart
Parting of the Ways
(Here you can chose to go north or south)
“An otherwise uninteresting stretch of land, this location splits the trail between the Sublette Cutoff and the trail to Fort Bridger.”
143 miles from Independence Rock
10 stop choices
Menus and options at Parting of the Ways
Talk
Alfred
Benjamin
Catherin
Red Bird
Mormon Traveler
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Depart
Green River (North)
“The largest and most dangerous river crossing on the Oregon Trail, the Green River offers little respite.”
66 miles from Parting of the Ways
2 stop choices
Menus and options at Green River (north)
Talk
Young Man
Ferry Operator
Big Louie
Ninezih
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Cross
Ford the River 0/10
Caulk the wagon 0/10
Use the ferry
$5 per person/ox
Green River (South)
“The largest and most dangerous river on the Oregon Trail, the Green River offers little respite.”
59 miles from Parting of the Ways
2 stop choices
Menus and options at Green River (south)
Talk
Young Man
His family didn’t buy enough food in Independence and are forced to eat very small portions. Your team can help him.
Offer 25lb. Meat
Offer 1 Medicine
Offer 1 Herbal Remedy
Talk to someone else
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Cross
Ford the River
Caulk the wagon
Use the ferry
$5 per person/ox
Fort Bridger
“Built by mountain man Jim Bridger, a small fort dedicated to supporting the westward migration.”
(by way of Green River south)
58 miles from Green River (south)
2 stop choices
Menus and options at Fort Bridger
Talk
George Bush
Receive +75 flour
Trade
Trade Supplies
Sell Pelts
Sell Fish
Store
Services
Barber
Doctor
Blacksmith
Rest
Depart
Soda Springs
“A natural spring of hot and bubbly water. Many travelers take the opportunity to wash their clothes or enjoy a drink.”
127 miles from Green River (North)
8 stop choices from Green River (North)
140 miles from Fort Bridger
10 stop choices from Fort Bridger
Menus and options at Soda Springs
Talk
Charles (who suggests the team tries the naturally carbonated spring water for +1 Morale)
Celinda Hines
Miles Hendricks
Young Man
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Depart
Fort Hall
“A popular trading post for mountain men, emigrants and Shoshone alike, built on the banks of the Snake River.”
70 miles from Soda Springs
5 stop choices
1 character can have all stats +6
Menus and options at Fort Hall
Talk
Aunt Rebecca Sims
Overlander
Trade
Trade Supplies
Sell Pelts
Sell Fish
Store
Services
Barber
Doctor
Blacksmith
Rest
Depart
Leg 4 of 5: The Snake River
*3 rivers crossings (1 north and 2 south)*
Fort Hall
See above
Three Island Lookout
(Here you can go north or south)
“The final lookout over the Snake River before descending into the river valley.”
152 miles from Fort Hall
10 stop choices
Menus and options at Three Island Lookout
Talk
Andrew
Ellen
George
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Depart
Three Island Crossing (north)
“A cluster of three islands creating a series of narrow channels to ford rather than a single large river.”
50 miles from Three Island Lookout
2 stop choices
Menus and options at Snake River Crossing #1
Talk
Big Louie
Frantic Wife
Overlander
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Cross
Ford the River (Not possible because too deep)
Caulk the Wagon (12 fur)
Snake River Crossing #1 (south)
“The largest tributary of the mighty Columbia, the Snake River valley offers a guiding hand on the journey west.”
50 miles from Three Island Lookout
2 stop choices
Menus and options at Snake River Crossing #1
Talk
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Cross
Ford the River (Not possible because too deep)
Caulk the Wagon (12 fur)
Snake River Crossing #2 (south)
“The Oregon Trail hugs the Snake River for a significant portion of the journey, allowing for ready access to water.”
50 miles from Snake River Crossing #1
2 stop choices
Menus and options at Snake River Crossing #2
Talk
Salesman
Here is the Salesman who has the fiddle Lewis Southworth needs for his band. Below are the multiple options to try and get the cheapest price.
Ask about fiddle
Pay $100
Can you do better?
That’s ridiculous!
Pay $50
Can you do $30?
I’d prefer $20
Pay $40
Demand better (Here choose the team member with the highest Wit or the Charming trait)
Pay $30
Leave
It’s not worth $10!
Leave
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Cross
Ford the River
Caulk the Wagon
Fort Boise
“A fort built on the Snake River near the mouth of the Boise River. Known for its hospitality toward emigrants.”
128 miles from Three Island Crossing
10 stop choices from Three Island Crossing
50 miles from Snake River Crossing #2
2 stop choices from Snake River Crossing #2
Menus and options at Fort Boise
Talk
Trade
Trade Supplies
Sell Pelts
Sell Fish
Store
Services
Barber
Doctor
Blacksmith
Rest
Depart
Leg 5 of 5: The Blue Mountains
Fort Boise
See above
Blue Mountains
“From a distance, the mountains are surrounded by a blue haze, the final major barrier for any west-bound emigrant.”
197 miles from Fort Boise
17 stop choices
Menus and options at the Blue Mountains
Talk
Jacob Hofsteader
Marnie Stewart
Overlander
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Depart
Fort Nez Perce
“On the east bank of the Columbia River, Fort Nez Perce offers travelers a chance to resupply before the final stretch.”
117 miles from Blue Mountains
8 stop choices
Menus and options at Fort Nez Perce
Talk
George
Joseph
Amy Witherspoon
Ollokwat
George Bush
Trade
Trade Supplies
Sell Pelts
Sell Fish
Store
Services
Barber
Doctor
Blacksmith
Rest
Depart
The Dalles
(Here you can go to the Columbia River or overland on the toll road to Oregon City)
“Where the trail finally meets the banks of the Columbia River. Only the final difficult stretch lies ahead.”
130 miles from Fort Nez Perce
8 stop choices
Menus and options at The Dalles
Talk
Alexander
Amy Witherspoon
Toll Collector
Trade
Trade Supplies
Sell Pelts
Sell Fish
Rest
Depart
Columbia River
(This is the famous river journey to Oregon City and consists of directing the wagon on the water with no stops during that time. Arrive directly at Oregon City.)
“The mighty Columbia River flows past Oregon City, and offers a raft route for the final stretch.”
25 miles from The Dalles
No stops
Menus and options at the Columbia River
Talk
Caroline
Frederic
Harriet
Trade
Trade supplies
Sell pelts
Sell fish
Depart
Oregon City
This is the end of the game!
“Oregon City stands as the final destination on the trail, offering a new life and new opportunities for anyone who can make it.”
miles from the Columbia River
2 stop choices from the Columbia River
111 miles from The Dalles
Barlow Toll Road: $10 per person, $5 per oxen
8 stop choices from The Dalles
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